![]() I just find that batteries aren't powerful enough to really run a ship. I'd probably go for it IF I could turn them on and off, so that I'd ONLY use the power when I wanted to instead of automatically. If the idea is that I burn all my hydrogen in port to load up my batteries, and then have batteries as emergency back-up. If you want a fast ship, stick to ugly and blocky.ħ. Sculpting the ship makes it look pretty, but those tiny blocks are HEAVY. Ironically, for weight, power usage and speed, I get my best results with the tiny Class 3 engines.Ħ. I use 8 small shield generators, using 8 units of space (10 if you could access) and get 2400 units of shields.ĥ. 1 large shield generator gives me 2500 shields, but takes up a minimum of 12 units of space. Small hydrogen generators filling the same space will only generate 800 units of power.Ĥ. 1 large hydrogen generator takes up 8 units of space and delivers 1200 power. I put my fuel pods in a locked room next to the refinery so that, if I get low on fuel, I can easily run hydrogen crates from the refinery room directly to the fuel pods rather than wasting power on a cargo teleporter.ģ. When I added a 2nd floor, it jumped 720.Ģ. When I had 1 floor of 30 cargo pads, I had 240 cargo. Haven't actually tried it, but that's the way the numbers work. Cargo = build UP! 1st floor cargo pads hold 8 crates. You're probably aware of most of this as you likely port forwarded your server, but I figure I'd be verbose in case anyone else is researching some of this.I wanted to start a thread where we could share tips and advice on ship design. Or open command prompt by pushing windows + r and typing in cmd, then type ipconfig To find out it's IP on your network, you can either go into control panel - network connections (or network and internet sharing) then select change adapter settings, and right click your network adapter, hit status, then details. If you directly connect to it using that, it should work. It will likely be something like 192.168.0.xx depending on your router. ![]() You'll need to use the computers internal network IP. You go from inside your network -> to your router -> then it tries to go back in your router -> to your server. If you from your house tries to use this IP. E.G 60.55.43.55 (This is a number I made up but could be valid so leave it alone). The internet browser uses your outside IP address. If so you will have trouble connecting to it through the internet browser. If your server running on the same local network? E.G In your house / location? I cant join my server but all friends can, got server running on another computer and it shows up in server list but im the only one who cant join my own server I can't join my own server! Is there something that I've missed? No SSK or mapping errors. (Optional) Step 4: In case your router is not UPnP/PMP capable you will need to forward your server's port manually, this changes a lot between manufacturers and there are way too many guides out there to miss, so try it yourself. UPNP: Failed to add mapping!Don't be alarmed, that only means your router was not able to forward the Server's port automatically for lacking such function, or it does have such a function but failed to perform it. ![]() Warning > No devices found which means the network is broken or there is no UPnP/PMP capable router If you see a message in bright yellow saying: ![]() Īnnouncing server to masterserver: invalid steam ticketIt means your SSK is not valid, repeat Step 2. ![]() You should be presented with something like this. Īfter configuring to your preference save the file and run the Shortcut we made earlier. *Your Drive*:/Users/*Your User*/AppData/Roaming/InterstellarRift/config.xmlOpen that file using Notepad (Right Click > Open With > Notepad). Step 3: Configuring Your ServerIn that same folder where the SSK.txt is stored you will find a file called config.xml: ![]()
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